#pragma once
#include <vector>
#include "cParticle.h"
#include "cSnow.h"

class cFire : public cParticle
{
public:
	cSnow mSnow;
public:
	cFire(D3DXVECTOR3* origin, int numParticle);
	~cFire(void);

	void resetParticle(Attribute* attribute);
	void update(float timeDelta);
	void preRender();
	void postRender();
};
